![]() ![]() ![]() He can burst all remaining cocoons, revealing a board full of incredibly powerful enemies. ![]() He is not more powerful in this final phase, however, he does gain a new attack. Once you’ve popped the right Cocoon (again), the Baron will appear for the last time. These enemies are pulled from the deadliest enemies in the Courtyard, and they can ruin your day. If you break the wrong cocoon, a more powerful enemy will spawn. He will once again retreat into a cocoon, and this is where the “fun” begins. If you want to play it safe, take down all adds as they arrive and whittle down the Necromancer's HP when you can.Slap the right cocoon, and the Baron will continue to strike out with his weak, inaccurate attacks until he is reduced to half health. However, if you have a strong enough team, you can leave the far weaker Bone Rabbles up, and hopefully, the Necromancer will then unwittingly fill his ranks with this trash enemy, which you can simply ignore - leaving you to focus on the Necromancer. It's important to get rid of the Bone Solider and Bone Defender adds as soon as you can as they will just make the battle more troublesome. The Vestal and Crusader both have a damage bonus when it comes to Unholy enemies, so they can really help to pack a punch against this boss and his minions. However, even if the Necromancer manages to move positions, the Hellion can attack any position anyway. The Necromancer is resistant to Stun, so it won't always land. ![]() There are two ways to circumvent this: either use the Hellion to Stun him, stopping him from attacking/summoning adds in the first place, or simply use an Occultist or Bounty Hunter to drag him back into position one. This will continue until the Necromancer is in position four. Whenever the Necromancer attacks, he will automatically summon an undead skeleton add that will appear in front of him. ![]()
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